Dungeons & Dragons - The Cult License Of Role-playing.

Dungeons & Dragons -

Dungeons & Dragons - The Cult License Of Role-playing.

of reading - words

Cult and historical in its genre, Dungeons and Dragons is the cult license of role-playing.

  • Introduction - Dungeons and Dragons

Born in the 1970s in the United States, Dungeons and Dragons (Dungeons and Dragons in its original version) was created by Gary Gigax and Dave Arneson. This tabletop role-playing game is major in the history of role-playing, since it marks a turning point in the genre, bringing it into modernity.

Its game system is a reference, very complete with character statistics, class systems, alignments, combat systems, magic, equipment, actions, evolutions,... ... As for the adventures offered to players, it is a model that has become classic, based on the monster-treasure-holder principle. A way to summarize the fact that when players enter a dungeon place or room, they face one or more monsters and are rewarded for it.

However, Dungeons and Dragons is not only a game system, it is also a universe. Inspired by the great names of fantasy and fantasy such as Tolkien, Howard, Lovecraft, it is a very rich medieval fantasy universe with its kingdoms, its regions, its parallel dimensions, its races (men, elves, dwarves, orcas,...) and its bestiary most impressive by the quantity and variety of monsters that compose it. This richness has therefore led to the license being applied to many media and to many subuniverses being created by the license.

The game began its history under the label Tactical Studies Rules, the home of its creators and today belongs to Wizards of the Coast.
  • Editions

To date there are five editions of the role-playing games, each containing the manuals of players, game masters, bestiaries, adventures and extensions.

  • Illustration

The license is known for the wealth of illustrations contained in its various books, which include such great names as Gerald Brom, Clyde Cadwell, Jeff Easley, Keith Parkinson, Larry Elmore, to name a few.

  • Novels


Forgotten kingdoms

Two major series of novels, Dragonlance (or Lancedragon) and the Forgotten Kingdoms, were created in the late 1980s in connection with the license. They now each have more than a hundred titles

Board games
  • Dungeons & Dragons (Parker)
  • Dungeons & Dragons miniature game
  • Dragon Dice (TSR)
Card games
  • Spellfire (TSR)
  • Blood Wars (TSR)
  • The Dragon Game (Play Factory)
Video games
  • Neverwinter
Based on the worlds of the novels derived from the series (Dragonlance, The Forgotten Kingdoms), different game series have been released, mainly RPGs.

Series based on Dragonlance
  • DragonStrike
  • Chronicles
  • Champions of Krynn
  • Eberron
  • Mystara
  • Dark Sun
  • Ravenloft
  • The Temple of Elemental Evil (Greyhawk)
  • Planescape: Torment (Planescape)
  • Al-Qadim: The Genie's Curse (Al-Qadim)
  • Spelljammer: Pirates of Realmspace (Spelljammer)
  • Birthright: The Gorgon's Alliance (Birthright)
Series based on Forgotten Kingdoms
  • Pool of Radiance
  • Eye of the Beholder
  • Baldur's Gate
  • Icewind Dale
  • Neverwinter Nights
  • Dungeons and Dragons: Daggerdale
  • Neverwinter
Other universes
  • Dungeons and Dragons: Heroes
  • Dungeons ans Tactics Dragons
  • Mattel's Dungeons and Dragons
  • Advanced Dungeons and Dragons: Cloudy Mountain
  • Advanced Dungeons and Dragons: Treasure of Tarmin
  • Stronghold
  • DeathKeep
  • Dungeons and Dragons (C. Solomon)
  • Dungeons and Dragons, the supreme power (G. Lively)
  • Dungeons and Dragons 3, the Book of Darkness (G. Lively)
The license was declined during the 80s in an animated series in a short format of about twenty episodes. We follow a group of teenagers who find themselves propelled into a world of heroic fantasy during a trip to a carnival. They will have to find a way home, their adventure being full of obstacles.
  • The Smile of the Dragon (J. Gibbs)

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